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The Graveyard of Roslar’s Coffer

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I’ve been running a Tyrant’s Grasp AP and our fearless heroes are currently exploring the ruins of their former home.  They head to the towns graveyard which was alive with activity. They encountered a golem made up of the graves and bones of former townsfolk. This was one of my favorite older Reaper Bones minis […]

3D Printing

Building Pathfinder’s “The Gauntlet”, Part 6

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Continuing the series of building Paizo’s Pathfinder Module “The Gauntlet”: Finally completed printing the third story of room two, and it’s quite massive. I’m going to go out on a limb and imagine the scenario author’s never conceived of it being printed in 3D, and what impact 30′ walls in a narrow space will have for […]

3D Printing

I’m on a boat!

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Last weekend one of the printers took a quick vacation from printing The Guantlet and jumped overboard to try some of Printable Scenary’s boat models that I wanted for a game on Monday night.   The Rowboat – I tried printing this first to see how it would go. It was too big for my […]

3D Printing

Building Pathfinder’s “The Gauntlet”, Part 5

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Continuing the series of building Paizo’s Pathfinder Module “The Gauntlet”: The journey continues… Last week I was able to finish off room 9, and I absolutely love the Realm of the Mountain King set from Fat Dragon Games. The dwarven to cavern conversion pieces came from the Busy Little Dwarves set on drivethruRPG.     Was […]

3D Printing

Building Pathfinder’s “The Gauntlet”, Part 2

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Continuing the series of building Paizo’s Pathfinder Module “The Gauntlet”: For room six of the gauntlet I needed a room with approx. six 10×10 cells with a movable gates in the middle that would separate them either vertically or horizontally. Fortunately the Fat Dragon community had a perfect set of tiles. Thanks to Aaron Mulder for […]

3D Printing

Building Pathfinder’s “The Gauntlet”, Part 1

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I volunteered to run Paizo’s short dungeon crawl module “The Gauntlet” at Dragonflight 39 in Seattle in August. Whenever a run a dungeon crawl type adventure I like to ensure the dungeon is as authenticate as possible to engage the players as much as possible. In this style of adventure, the role playing opportunities are minimal and it’s […]